No I don’t mean actually testing computer games, I’m talking about making a game out of testing. “Gee whiz golly, are you saying you can make work FUN?” I hear you ask sarcastically. Well hey mate, I’m not promising anything yet, but just take a look at the words of these fine folks:
I’m a big fan of the old bug bash, but not so sure about the QA Deathmatch idea (obviously I’d rather have dedicated testers than trying to make developers enjoy doing testing on top of their regular work). Generally the idea has potential, but also runs the risk of ending up like chore wars. And we all know how that turns out.